This past Halloween night, I was member of a group of elite investigators that brought down an evil cult mastermind and his super genetic computer. Yep, a first for me, but just another night for Prototype 161. The event had an online pre-game that Prototype assured us was not necessary for the game and which I enjoyed. The pre-game even had clue drops in five cities across the country.

At 7pm the event started in New York City’s Central Park and us Investigators were all handed a folded piece of paper that was sealed with wax (a nice touch in my book). The first part of the night was a foot race around central park solving simple clues in order to build a map that would come in handy later when we moved over to Roosevelt Island. For those of you that have never been, Roosevelt island is accessible by means of a Tramway and was also the home of New York’s abandoned mental institutions. The tramway offers an excellent view of the city and was my favorite part of the night, I am glad that the Puppet Masters included this is in the game. Roosevelt island offered an excellent backdrop for the rest of the night, because of its size roughly .3 square miles. However, despite the amazing setting of the game the night quickly hit some snags.
We were met on the island by a “professor” giving a lector on the occult at the local youth center. The youth center would become our home base for the rest of the evening and into the morning, which was decent enough until the soda machine ran out. Most if not all of the teams became stuck on the first puzzle (my own team was out of commission for 2 hours). The puzzles were difficult and fun if not entirely related to the premise of the event. One of the major problems I have with the game was after the first clue was finally solved; it provided an answer with which we didn’t know what to do. We were supposed to be looking for a six-letter word, but there were not hints to this effect.
Finally, my team was on track and we split up to get the rest of the clues. The island was used to full advantage by the PMs. They had us running up and down it from a Chinese restaurant to get puzzle containing fortune cookie, to a garden that was totally creepy and dark at night. I am pretty sure that the drunken guys outside the garden were OOG, nevertheless they provided a nice atmospheric element. Other snags included, one of the puzzles being vandalized (pumpkins smashed), in game restaurants closing because it was too late, and the police breaking up the big groups of people.

However, my team was determined not to give up, but we far too frustrated and tired to put in the needed effort to finish with a bang. We all got text messages informing us to stop what we were doing and see the finale. We had lost, but everyone did get to see the end acted out. The problem here was that the finale only made sense to those that had played the online pre-game, but was interesting enough even if a little anti-climatic.
I was excited to try my hand at an ARG and I thought Prototype 161 would provide a good crash course in the genre, and while it did provide me with a feel of ARGs I wish it had been a little smoother.